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» Issues and challenges in compiling for graphics processors
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PLDI
2012
ACM
11 years 7 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
LCTRTS
2007
Springer
13 years 11 months ago
Enabling compiler flow for embedded VLIW DSP processors with distributed register files
High-performance and low-power VLIW DSP processors are increasingly deployed on embedded devices to process video and multimedia applications. For reducing power and cost in desig...
Chung-Kai Chen, Ling-Hua Tseng, Shih-Chang Chen, Y...
RTCSA
2006
IEEE
13 years 10 months ago
Integrating Compiler and System Toolkit Flow for Embedded VLIW DSP Processors
To support high-performance and low-power for multimedia applications and for hand-held devices, embedded VLIW DSP processors are of research focus. With the tight resource constr...
Chi Wu, Kun-Yuan Hsieh, Yung-Chia Lin, Chung-Ju Wu...
ICIP
2009
IEEE
14 years 5 months ago
Parallel Rate-distortion Optimized Intra Mode Decision On Multi-core Graphics Processors Using Greedy-based Encoding Orders
Rate-distortion (RD) optimized intra-prediction mode selection can lead to significant improvement in coding efficiency in intraframe encoding. However, it would incur considerabl...