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» Issues and challenges in compiling for graphics processors
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PLDI
2010
ACM
13 years 10 months ago
A GPGPU compiler for memory optimization and parallelism management
This paper presents a novel optimizing compiler for general purpose computation on graphics processing units (GPGPU). It addresses two major challenges of developing high performa...
Yi Yang, Ping Xiang, Jingfei Kong, Huiyang Zhou
EGH
2010
Springer
13 years 3 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
LCPC
2005
Springer
13 years 11 months ago
Optimizing Packet Accesses for a Domain Specific Language on Network Processors
Programming network processors remains a challenging task since their birth until recently when high-level programming environments for them are emerging. By employing domain speci...
Tao Liu, Xiao-Feng Li, Lixia Liu, Chengyong Wu, Ro...
HIPEAC
2010
Springer
13 years 7 months ago
Offload - Automating Code Migration to Heterogeneous Multicore Systems
We present Offload, a programming model for offloading parts of a C++ application to run on accelerator cores in a heterogeneous multicore system. Code to be offloaded is enclosed ...
Pete Cooper, Uwe Dolinsky, Alastair F. Donaldson, ...
DAC
1996
ACM
13 years 10 months ago
FADIC: Architectural Synthesis applied in IC Design
This paper discusses the design of a chip using architectural synthesis. The chip, FADIC, is applied in Digital Audio Broadcasting (DAB) receivers. It shows that architectural syn...
J. Huisken, F. Welten