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DIGRA
2005
Springer
13 years 11 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 6 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
ICCNMC
2005
Springer
13 years 11 months ago
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...
Yuan He, Yi Zhang, Jiang Guo
DIGRA
2005
Springer
13 years 11 months ago
The Expressions of Colours
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
Veronica Zammitto
LANOMS
2007
IEEE
149views Education» more  LANOMS 2007»
14 years 10 days ago
Management Issues on Wireless Mesh Networks
—Wireless Mesh Networks (WMN) are emerging as a flexible and low-cost alternative to provide digital inclusion through multi-hop communications, supporting applications from las...
Jairo L. Duarte, Diego G. Passos, Rafael L. Valle,...