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» Jill (Just-in-Location Learning)
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FDG
2009
ACM
13 years 9 months ago
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learnin...
Linda L. Werner, Jill Denner, Michelle Bliesner, P...
SGAI
2009
Springer
13 years 11 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
ICPR
2002
IEEE
14 years 6 months ago
Bayesian Pot-Assembly from Fragments as Problems in Perceptual-Grouping and Geometric-Learning
A heretofore unsolved problem of great archaeological importance is the automatic assembly of pots made on a wheel from the hundreds (or thousands) of sherds found at an excavatio...
David B. Cooper, Andrew R. Willis, Stuart Andrews,...
ELPUB
1999
ACM
13 years 9 months ago
Learning Curves: Managing Smooth Product Development Cycles in Non-Print Environments
and abstract entry. But since the burgeoning of the scholarly literature since World War II, these processes had become well-known and expertly done by most organizations in the pu...
Jill O'Neill, Chris Leonard
AH
2008
Springer
13 years 11 months ago
Social Information Access for the Rest of Us: An Exploration of Social YouTube
The motivation behind many Information Retrieval systems is to identify and present relevant information to people given their current goals and needs. Learning about user preferen...
Maurice Coyle, Jill Freyne, Peter Brusilovsky, Bar...