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» Joint process games: from ratings to wikis
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ICC
2007
IEEE
145views Communications» more  ICC 2007»
14 years 11 days ago
Lowering Error Floor of LDPC Codes Using a Joint Row-Column Decoding Algorithm
Low-density parity-check codes using the beliefpropagation decoding algorithm tend to exhibit a high error floor in the bit error rate curves, when some problematic graphical stru...
Zhiyong He, Sébastien Roy 0002, Paul Fortie...
CVPR
1997
IEEE
13 years 10 months ago
Automated Model Acquisition from Range Images with View Planning
We present an incremental system that builds accurate CAD models of objects from multiple range images. Using a hybrid of surface mesh and volumetric representations, the system c...
Michael K. Reed, Peter K. Allen, Ioannis Stamos
SI3D
2006
ACM
13 years 12 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CORR
2007
Springer
138views Education» more  CORR 2007»
13 years 6 months ago
Capacity of Linear Two-hop Mesh Networks with Rate Splitting, Decode-and-forward Relaying and Cooperation
— A linear mesh network is considered in which a single user per cell communicates to a local base station via a dedicated relay (two-hop communication). Exploiting the possibly ...
Osvaldo Simeone, Oren Somekh, Yeheskel Bar-Ness, H...
NIPS
2000
13 years 7 months ago
Learning Joint Statistical Models for Audio-Visual Fusion and Segregation
People can understand complex auditory and visual information, often using one to disambiguate the other. Automated analysis, even at a lowlevel, faces severe challenges, includin...
John W. Fisher III, Trevor Darrell, William T. Fre...