Sciweavers

15 search results - page 2 / 3
» Kinetic collision detection between two simple polygons
Sort
View
VRCAI
2004
ACM
13 years 10 months ago
Simple and rapid collision detection using multiple viewing volumes
Collision detection is required by most virtual reality (VR) applications, and in recent years, collision detection algorithms utilizing graphics hardware capabilities have been a...
Zhaowei Fan, Huagen Wan, Shuming Gao
CGF
2007
126views more  CGF 2007»
13 years 5 months ago
A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space
In this paper, we propose a robust and efficient Lagrangian approach for modeling dynamic interfaces between different materials undergoing large deformations and topology change...
Jean-Philippe Pons, Jean-Daniel Boissonnat
ALGOSENSORS
2008
Springer
13 years 7 months ago
Simple Robots in Polygonal Environments: A Hierarchy
With the current progress in robot technology and related areas, sophisticated moving and sensing capabilities are at hand to design robots capable of solving seemingly complex tas...
Jan Brunner, Matús Mihalák, Subhash ...
CA
1999
IEEE
13 years 9 months ago
Real-Time Collision Detection for Virtual Surgery
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
Jean-Christophe Lombardo, Marie-Paule Cani, Fabric...
LATIN
1998
Springer
13 years 9 months ago
Short and Smooth Polygonal Paths
Abstract. Automatic graph drawers need to compute paths among vertices of a simple polygon which besides remaining in the interior need to exhibit certain aesthetic properties. Som...
James Abello, Emden R. Gansner