This paper presents first a review of recent advancements in the theory of knowledge creation, starting with Shinayakana Systems Approach of Sawaragi and Nakamori and The Knowledg...
In recent papers and a book [1], [2], we have investigated diverse types of knowledge creation processes based on the concept of Creative Space (a metamodel of knowledge creation ...
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
In daily life, people spend a lot of time in group activities, such as communication, debate, collaboration and consensus achieving for problem solving where creative ideas are exp...
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...