The Fluent Calculus has largely been focused on building agents that work individually. However, agents often need to interact with each other to learn more about their environmen...
FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
General action languages, like e.g. the Situation Calculus, use full classical logic to represent knowledge of actions and their effects in dynamic domains. Description Logics, on...
FLUX is a declarative, CLP-based programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledg...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...