This paper seeks to inform instructors responsible for designing introductory programming courses within a university setting. In particular, guidelines for choosing programming l...
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
With the growing academic and industrial interest in Software Product Lines (SPL), one area demanding special attention is tool support development, which is a pre-requisite for w...
Fernando Calheiros, Vilmar Nepomuceno, Paulo Borba...