The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
We present a set of techniques to simplify tree models for faster rendering while retaining their visual resemblance to the original model. This goal is achieved by setting a budg...
: This paper introduces the notion of primary image segmentation which serves as a well defined link between low- and high-level image analysis. A general algorithmic framework bas...
This paper presents a new method for segmentation of images into large regions that reflect the real world objects present in a scene. It explores the feasibility of utilizing sp...