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» Large Object Segmentation with Region Priority Rendering
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ACSC
2005
IEEE
13 years 10 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
ACSC
2006
IEEE
13 years 10 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ISM
2008
IEEE
83views Multimedia» more  ISM 2008»
13 years 11 months ago
Fast and Flexible Tree Rendering with Enhanced Visibility Estimation
We present a set of techniques to simplify tree models for faster rendering while retaining their visual resemblance to the original model. This goal is achieved by setting a budg...
Jessy Lee, C. C. Jay Kuo
DAGM
1995
Springer
13 years 8 months ago
Primary Image Segmentation
: This paper introduces the notion of primary image segmentation which serves as a well defined link between low- and high-level image analysis. A general algorithmic framework bas...
Ullrich Köthe
ICIP
2007
IEEE
13 years 11 months ago
Using Dempster-Shafer Theory to Fuse Multiple Information Sources in Region-Based Segmentation
This paper presents a new method for segmentation of images into large regions that reflect the real world objects present in a scene. It explores the feasibility of utilizing sp...
Tomasz Adamek, Noel E. O'Connor