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» Large Steps in Cloth Simulation
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SIGGRAPH
1998
ACM
13 years 9 months ago
Large Steps in Cloth Simulation
The bottle-neck in most cloth simulation systems is that time steps must be small to avoid numerical instability. This paper describes a cloth simulation system that can stably ta...
David Baraff, Andrew P. Witkin
WSCG
2003
165views more  WSCG 2003»
13 years 6 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...
CGI
2000
IEEE
13 years 9 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...
TOG
2002
82views more  TOG 2002»
13 years 4 months ago
Stable but responsive cloth
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Kwang-Jin Choi, Hyeong-Seok Ko
ICRA
2009
IEEE
144views Robotics» more  ICRA 2009»
13 years 11 months ago
Clothes state recognition using 3D observed data
Abstract— In this paper, we propose a deformable-modeldriven method to recognize the state of hanging clothes using three-dimensional (3D) observed data. For the task to pick up ...
Yasuyo Kita, Toshio Ueshiba, Ee Sian Neo, Nobuyuki...