Sciweavers

105 search results - page 1 / 21
» Latency Equalization as a New Network Service Primitive
Sort
View
TON
2012
11 years 7 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li
AINA
2006
IEEE
13 years 10 months ago
Reduction of Handover Latency Using MIH Services in MIPv6
In this paper, we propose an enhanced handover mechanism with new additional primitives and parameters to the media independent handover (MIH)
Yoon-Young An, Byung Ho Yae, Kang-Won Lee, You Ze ...
DSN
2006
IEEE
13 years 10 months ago
High Throughput Total Order Broadcast for Cluster Environments
Total order broadcast is a fundamental communication primitive that plays a central role in bringing cheap software-based high availability to a wide array of services. This paper...
Rachid Guerraoui, Ron R. Levy, Bastian Pochon, Viv...
INFOCOM
2009
IEEE
13 years 11 months ago
Minimum-Latency Beaconing Schedule in Multihop Wireless Networks
— Minimum-latency beaconing schedule (MLBS) in synchronous multihop wireless networks seeks a schedule for beaconing with the shortest latency. This problem is NP-hard even when ...
Peng-Jun Wan, Xiao-Hua Xu, Lixin Wang, Xiaohua Jia...
DIGRA
2005
Springer
13 years 10 months ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna