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TCIAIG
2011
111views more  TCIAIG 2011»
12 years 11 months ago
Launchpad: A Rhythm-Based Level Generator for 2-D Platformers
—Launchpad is an autonomous level generator that is based on a formal model of 2-D platformer level design. Levels are built out of small segments called “rhythm groups,” whi...
Gillian Smith, Jim Whitehead, Michael Mateas, Mike...
FDG
2009
ACM
13 years 11 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
GAMEON
2008
13 years 6 months ago
Model Driven Game Development: 2D Platform Game Prototyping
The increasing complexity of game development highlights the need of intellectual and industrial tools to enhance productivity in terms of quality, time and cost. In this paper we...
Emanuel Montero Reyno, José Á. Cars&...
SAC
2006
ACM
13 years 10 months ago
Hardware/software 2D-3D backprojection on a SoPC platform
The reduction of image reconstruction time is needed to spread the use of PET for research and routine clinical practice. In this purpose, this article presents a hardware/softwar...
Nicolas Gac, Stéphane Mancini, Michel Desvi...
CORR
2006
Springer
154views Education» more  CORR 2006»
13 years 4 months ago
Intra-site Level Cultural Heritage Documentation: Combination of Survey, Modeling and Imagery Data in a Web Information System
Cultural heritage documentation induces the use of computerized techniques to manage and preserve the information produced. Geographical information systems have proved their pote...
Anne Durand, Pierre Drap, Elise Meyer, Pierre Grus...