— In this paper, we evaluate a drama management approach deployed in an implementation of a graphical interactive fiction game. Our approach uses players’ feedback as a basis f...
Handheld computers will become an increasingly compelling choice of technology for K-12 classrooms because they will enable a transition from occasional, supplemental use to frequ...
—Information can change rapidly on the web. For example, news may hint some new story starts to develop. Many more news related to the original event begin to pour in the web. Im...
Abstract Most previous creativity support systems sustain shortterm temporal thinking that is separate from users' daily activities. In this paper, we propose a system to supp...
For most scientists, their research interests are dynamically changing all the time. Through an analysis of research interests, we find that all the changes are with some character...