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» Learning Conversations in World of Warcraft
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HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
13 years 11 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
13 years 11 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
CSCW
2006
ACM
13 years 8 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
JAIR
2010
142views more  JAIR 2010»
13 years 3 months ago
Context-based Word Acquisition for Situated Dialogue in a Virtual World
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to au...
Shaolin Qu, Joyce Yue Chai
IUI
1999
ACM
13 years 9 months ago
Butterfly: A Conversation-Finding Agent for Internet Relay Chat
The Internet enables groups of people throughout the world to interact to discuss issues, get assistance, learn, and socialize. However, when there are thousands of loosely define...
Neil W. Van Dyke, Henry Lieberman, Pattie Maes