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» Learning Design based on Graphical Knowledge-Modelling
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CHI
1997
ACM
13 years 9 months ago
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts ...
Gordon Kurtenbach, George W. Fitzmaurice, Thomas B...
KDD
2007
ACM
209views Data Mining» more  KDD 2007»
14 years 5 months ago
Temporal causal modeling with graphical granger methods
The need for mining causality, beyond mere statistical correlations, for real world problems has been recognized widely. Many of these applications naturally involve temporal data...
Andrew Arnold, Yan Liu, Naoki Abe
VL
2007
IEEE
166views Visual Languages» more  VL 2007»
13 years 11 months ago
Community-Based Scaffolding to Promote End-User Learning
End-user programming provides a unique opportunity to study informal computer science education and knowledge acquisition in the real world. We seek to explore the use of communit...
Brian Dorn
DIGRA
2005
Springer
13 years 10 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 9 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...