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» Learning Games as a Platform for Simulated Science Practice
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1228views
13 years 7 months ago
TORCS: The Open Racing Car Simulator
TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 an...
CSEE
2011
Springer
12 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
FPLAY
2008
13 years 7 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
ICYCS
2008
IEEE
13 years 12 months ago
The Practice of Remote Education on Information Security
With the rapid development of computer science, its education mode also changes a lot. Teaching and learning are not restricted by the physical distance with the help of the netwo...
Wei Hu, Gang Wang, Qingsong Shi, Tianzhou Chen
HAPTICS
2010
IEEE
13 years 9 months ago
The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills
Abstract. A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice indi...
Sarah Baillie, Neil Forrest, Tierney Kinnison