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» Learning Games from Videos Guided by Descriptive Complexity
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AAAI
2012
11 years 7 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciļ...
Lukasz Kaiser
ICSE
2001
IEEE-ACM
13 years 9 months ago
Effective Software Architecture Design: From Global Analysis to UML Descriptions
It is now generally accepted that separating software architecture into multiple views can help in reducing complexity and in making sound decisions about design trade-offs. Our f...
Robert L. Nord, Daniel J. Paulish, Dilip Soni, Chr...
AAAI
2007
13 years 6 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artiļ¬cial intelligence research is focused on devising optimal solutions for challenging and well-deļ¬ned but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
CVPR
2009
IEEE
14 years 11 months ago
Topology Dictionary with Markov Model for 3D Video Content-Based Skimming and Description
This paper presents a novel approach to skim and describe 3D videos. 3D video is an imaging technology which consists in a stream of 3D models in motion captured by a synchronized ...
Tony Tung (Kyoto University), Takashi Matsuyama (K...
AIIDE
2006
13 years 6 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...