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» Learning Games from Videos Guided by Descriptive Complexity
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TRECVID
2008
13 years 6 months ago
Learning TRECVID'08 High-Level Features from YouTube
Run No. Run ID Run Description infMAP (%) training on TV08 data 1 IUPR-TV-M SIFT visual words with maximum entropy 6.1 2 IUPR-TV-MF SIFT with maximum entropy, fused with color+tex...
Adrian Ulges, Christian Schulze, Markus Koch, Thom...
DIGRA
2005
Springer
13 years 10 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
FDG
2009
ACM
13 years 11 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
AGS
2009
Springer
13 years 11 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
AAAI
1993
13 years 6 months ago
Finding Accurate Frontiers: A Knowledge-Intensive Approach to Relational Learning
learning (EBL) component. In this paper we provide a brief review of FOIL and FOCL, then discuss how operationalizing a domain theory can adversely affect the accuracy of a learned...
Michael J. Pazzani, Clifford Brunk