In previous works, we showed how sequential pattern mining can be used to extract a partial problem space from logged user interactions for a procedural and ill-defined domain wher...
Philippe Fournier-Viger, Roger Nkambou, Engelbert ...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Knowledge-based planning methods offer benefits over classical techniques, but they are time consuming and costly to construct. There has been research on learning plan knowledge ...
Purpose Knowledge management for space exploration is part of a multi-generational effort. Each mission builds on knowledge from prior missions, and learning is the first step in ...
In multi-agent planning environments, action models for each agent must be given as input. However, creating such action models by hand is difficult and time-consuming, because i...