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ECAI
2008
Springer
13 years 7 months ago
Groovy Neural Networks
Abstract. The drum machine has been an important tool in music production for decades. However, its flawless way of playing drum patterns is often perceived as mechanical and rigid...
Axel Tidemann, Yiannis Demiris
IVA
2009
Springer
13 years 10 months ago
A Groovy Virtual Drumming Agent
This paper presents an architecture for an intelligent virtual agent that imitates human drumming behaviour. Through imitation, the agent models the user-specific variations that ...
Axel Tidemann, Pinar Öztürk, Yiannis Dem...
AUSAI
1999
Springer
13 years 9 months ago
Q-Learning in Continuous State and Action Spaces
Abstract. Q-learning can be used to learn a control policy that maximises a scalar reward through interaction with the environment. Qlearning is commonly applied to problems with d...
Chris Gaskett, David Wettergreen, Alexander Zelins...
AVSS
2009
IEEE
13 years 8 months ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
SG
2010
Springer
13 years 9 months ago
Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping
In this paper, we investigate how discourse context in the form of short-term memory can be exploited to automatically group consecutive strokes in digital freehand sketching. With...
Lutz Dickmann, Tobias Lensing, Robert Porzel, Rain...