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» Learning a Game Strategy Using Pattern-Weights and Self-play
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JDCTA
2010
160views more  JDCTA 2010»
13 years 11 hour ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
13 years 10 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
TEC
2012
197views Formal Methods» more  TEC 2012»
11 years 7 months ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao
JSAC
2011
159views more  JSAC 2011»
13 years 5 days ago
An Anti-Jamming Stochastic Game for Cognitive Radio Networks
—Various spectrum management schemes have been proposed in recent years to improve the spectrum utilization in cognitive radio networks. However, few of them have considered the ...
Beibei Wang, Yongle Wu, K. J. Ray Liu, T. Charles ...
IJCAI
2007
13 years 6 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...