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ICPR
2006
IEEE
14 years 6 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AIIDE
2008
13 years 7 months ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
ATAL
2009
Springer
13 years 12 months ago
An empirical analysis of value function-based and policy search reinforcement learning
In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
Shivaram Kalyanakrishnan, Peter Stone
ROBOCUP
2004
Springer
106views Robotics» more  ROBOCUP 2004»
13 years 10 months ago
Predicting Opponent Actions by Observation
In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, ba...
Agapito Ledezma, Ricardo Aler, Araceli Sanch&iacut...
CONNECTION
2008
178views more  CONNECTION 2008»
13 years 5 months ago
Spoken language interaction with model uncertainty: an adaptive human-robot interaction system
Spoken language is one of the most intuitive forms of interaction between humans and agents. Unfortunately, agents that interact with people using natural language often experienc...
Finale Doshi, Nicholas Roy