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ATAL
2011
Springer
12 years 4 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
IJCAI
2007
13 years 6 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ATAL
2006
Springer
13 years 8 months ago
Learning against multiple opponents
We address the problem of learning in repeated N-player (as opposed to 2-player) general-sum games. We describe an extension to existing criteria focusing explicitly on such setti...
Thuc Vu, Rob Powers, Yoav Shoham
IAT
2009
IEEE
13 years 8 months ago
The Benefits of Opponent Models in Negotiation
Information about the opponent is essential to improve automated negotiation strategies for bilateral multiissue negotiation. In this paper we propose a negotiation strategy that e...
Koen V. Hindriks, Catholijn M. Jonker, Dmytro Tykh...
ATAL
2008
Springer
13 years 6 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...