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» Learning and Synthesizing Human Body Motion and Posture
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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
13 years 8 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
CHI
2000
ACM
13 years 9 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
ICCV
2009
IEEE
14 years 9 months ago
Action Detection in Complex Scenes with Spatial and Temporal Ambiguities
In this paper, we investigate the detection of semantic human actions in complex scenes. Unlike conventional action recognition in well-controlled environments, action detection...
Yuxiao Hu, Liangliang Cao, Fengjun Lv, Shuicheng Y...
CHI
2004
ACM
14 years 5 months ago
Interactive therapy with instrumented footwear
Musical feedback can aid in learning to move properly, for example in physical therapy, sports medicine, or training. By appropriately instrumenting the body to detect the correct...
Joseph A. Paradiso, Stacy J. Morris, Ari Y. Benbas...
MM
2005
ACM
169views Multimedia» more  MM 2005»
13 years 10 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...