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» Learning and Synthesizing Human Body Motion and Posture
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MM
2003
ACM
167views Multimedia» more  MM 2003»
9 years 5 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
FGR
2008
IEEE
117views Biometrics» more  FGR 2008»
9 years 6 months ago
Complex human motion estimation using visibility
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
Tomoyuki Mukasa, Arata Miyamoto, Shohei Nobuhara, ...
GW
2007
Springer
241views Biometrics» more  GW 2007»
9 years 6 months ago
Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time
In this paper, we present a Vision-Based Interface guided by the user gestures. The advantage of our system is that it is built over a motion capture system that recovers the body ...
Antoni Jaume-i-Capó, Javier Varona, Francis...
WACV
2005
IEEE
9 years 5 months ago
Combining View-Based and Model-Based Tracking of Articulated Human Movements
Many existing systems for human body tracking are based on dynamic model-based tracking that is driven by local image features. Alternatively, within a view-based approach, tracki...
Cristóbal Curio, Martin A. Giese
CGI
2001
IEEE
9 years 3 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
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