The association of perception and action is key to learning by observation in general, and to programlevel task imitation in particular. The question is how to structure this info...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
In this paper we present a novel approach using a 4D (x,y,z,t) action feature model (4D-AFM) for recognizing actions from arbitrary views. The 4D-AFM elegantly encodes shape and m...
We propose an active learning algorithm that learns a continuous valuation model from discrete preferences. The algorithm automatically decides what items are best presented to an...
Young children demonstrate the ability to make inferences about the preferences of other agents based on their choices. However, there exists no overarching account of what childr...
Christopher G. Lucas, Thomas L. Griffiths, Fei Xu,...