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» Learning from rehabilitation: A bi-manual interface approach
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3DUI
2015
14views more  3DUI 2015»
4 years 1 months ago
Learning from rehabilitation: A bi-manual interface approach
Providing portable and affordable virtual reality systems for upper limb stroke rehabilitation is still a challenge. Here we present a simple user interface that allows the integr...
Simon Hoermann, Jonny M. Collins, Holger Regenbrec...
CHI
2010
ACM
10 years 10 days ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...
HAPTICS
2003
IEEE
9 years 10 months ago
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...
SMC
2007
IEEE
143views Control Systems» more  SMC 2007»
9 years 11 months ago
Enabling gestural interaction by means of tracking dynamical systems models and assistive feedback
— The computational understanding of continuous human movement plays a significant role in diverse emergent applications in areas ranging from human computer interaction to phys...
Yon Visell, Jeremy R. Cooperstock
TITB
2016
50views Education» more  TITB 2016»
4 years 1 months ago
Component-Level Tuning of Kinematic Features From Composite Therapist Impressions of Movement Quality
—In this paper, we propose a general framework for tuning component-level kinematic features using therapists’ overall impressions of movement quality, in the context of a Home...
Vinay Venkataraman, Pavan K. Turaga, Michael Baran...
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