This article presents a genetic learning algorithm to derive discrete patterns that can be used for classification and retrieval of 3D motion capture data. Based on boolean motion ...
In this paper, we study a novel problem Collective Active Learning, in which we aim to select a batch set of "informative" instances from a networking data set to query ...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...