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» Learning in Repeated Games with Minimal Information: The Eff...
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JACM
2006
93views more  JACM 2006»
13 years 5 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo
PODC
2009
ACM
14 years 5 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
PAKDD
2000
ACM
140views Data Mining» more  PAKDD 2000»
13 years 8 months ago
Performance Controlled Data Reduction for Knowledge Discovery in Distributed Databases
The objective of data reduction is to obtain a compact representation of a large data set to facilitate repeated use of non-redundant information with complex and slow learning alg...
Slobodan Vucetic, Zoran Obradovic
NEUROSCIENCE
2001
Springer
13 years 9 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann