Sciweavers

35 search results - page 7 / 7
» Learning in a Fixed or Evolving Network of Agents
Sort
View
AIIDE
2006
13 years 6 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
ICANNGA
2009
Springer
203views Algorithms» more  ICANNGA 2009»
13 years 12 months ago
NEAT in HyperNEAT Substituted with Genetic Programming
In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm w...
Zdenek Buk, Jan Koutník, Miroslav Snorek
AAAI
2004
13 years 6 months ago
Online Parallel Boosting
This paper presents a new boosting (arcing) algorithm called POCA, Parallel Online Continuous Arcing. Unlike traditional boosting algorithms (such as Arc-x4 and Adaboost), that co...
Jesse A. Reichler, Harlan D. Harris, Michael A. Sa...
APPROX
2006
Springer
89views Algorithms» more  APPROX 2006»
13 years 9 months ago
Online Algorithms to Minimize Resource Reallocations and Network Communication
Abstract. In this paper, we consider two new online optimization problems (each with several variants), present similar online algorithms for both, and show that one reduces to the...
Sashka Davis, Jeff Edmonds, Russell Impagliazzo
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 6 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim