Sciweavers

252 search results - page 3 / 51
» Learning realistic human actions from movies
Sort
View
JCDL
2010
ACM
156views Education» more  JCDL 2010»
13 years 6 months ago
Interactively browsing movies in terms of action, foreshadowing and resolution
We describe a novel video player that uses Temporal Semantic Compression (TSC) to present a compressed summary of a movie. Compression is based on tempo which is derived from film...
Stewart Greenhill, Brett Adams, Svetha Venkatesh
SIGGRAPH
2010
ACM
13 years 10 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
HUMO
2000
Springer
13 years 9 months ago
Realistic Synthesis of Novel Human Movements from a Database of Motion Capture Examples
In this paper we present a system that can synthesise novel motion sequences from a database of motion capture examples. This is achieved through learning a statistical model from...
L. M. Tanco, Adrian Hilton
TOG
2010
114views more  TOG 2010»
13 years 14 days ago
MovieReshape: tracking and reshaping of humans in videos
We present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D...
Arjun Jain, Thorsten Thormählen, Hans-Peter S...
ICCV
2011
IEEE
12 years 5 months ago
Learning Spatiotemporal Graphs of Human Activities
Complex human activities occurring in videos can be defined in terms of temporal configurations of primitive actions. Prior work typically hand-picks the primitives, their total...
William Brendel, Sinisa Todorovic