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» Learning skeletons for shape and pose
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SIGGRAPH
2000
ACM
13 years 8 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
COMSIS
2010
13 years 2 months ago
3D mesh skeleton extraction using prominent segmentation
Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
Xiaopeng Sun, J. Pan, Xiaopeng Wei
ICCV
2007
IEEE
13 years 11 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
CVPR
2008
IEEE
14 years 6 months ago
From skeletons to bone graphs: Medial abstraction for object recognition
letons to Bone Graphs: Medial Abstraction for Object Recognition Diego Macrini University of Toronto Kaleem Siddiqi McGill University Sven Dickinson University of Toronto Medial d...
Diego Macrini, Kaleem Siddiqi, Sven J. Dickinson
CVPR
2009
IEEE
13 years 11 months ago
Non-rigid 2D-3D pose estimation and 2D image segmentation
In this work, we present a non-rigid approach to jointly solve the tasks of 2D-3D pose estimation and 2D image segmentation. In general, most frameworks which couple both pose est...
Romeil Sandhu, Samuel Dambreville, Anthony J. Yezz...