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» Learning through game modding
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CIE
2006
Springer
13 years 5 months ago
Learning through game modding
Magy Seif El-Nasr, Brian K. Smith
APVIS
2004
13 years 6 months ago
Visualisation of the Minority Game Using a Mod
This paper explores visualisation of a simplified model of a financial market, known as the Minority Game, using a computer game modification (mod) as a medium. The purpose of thi...
Stewart G. Heckenberg, Ric D. Herbert, Richard Web...
DIGRA
2005
Springer
13 years 11 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
DIGRA
2005
Springer
13 years 11 months ago
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers â...
Olli Sotamaa
AIIDE
2006
13 years 6 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...