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» Learning to Estimate Potential Territory in the Game of Go
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DIGRA
2005
Springer
13 years 11 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
ESANN
2008
13 years 7 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
AIED
2005
Springer
13 years 11 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
ICML
2008
IEEE
14 years 6 months ago
Sample-based learning and search with permanent and transient memories
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...
David Silver, Martin Müller 0003, Richard S. ...
CVPR
2012
IEEE
11 years 8 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...