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NIPS
1994
13 years 5 months ago
Learning to Play the Game of Chess
This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial...
Sebastian Thrun
CG
2008
Springer
13 years 6 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
ML
2000
ACM
126views Machine Learning» more  ML 2000»
13 years 4 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver
DIGRA
2005
Springer
13 years 10 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser
ESANN
2008
13 years 6 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...