Sciweavers

32 search results - page 1 / 7
» Learning to Race: Experiments with a Simulated Race Car
Sort
View
FLAIRS
1998
13 years 6 months ago
Learning to Race: Experiments with a Simulated Race Car
Our focus is on designing adaptable agents for highly dynamic environments. Wehave implementeda reinforcement learning architecture as the reactive componentof a twolayer control ...
Larry D. Pyeatt, Adele E. Howe
CEC
2009
IEEE
13 years 11 months ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
TCIAIG
2010
12 years 11 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
TCIAIG
2010
12 years 11 months ago
The 2009 Simulated Car Racing Championship
In this paper, we overview the 2009 Simulated Car Racing Championship--an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Comput...
Daniele Loiacono, Pier Luca Lanzi, Julian Togelius...
GECCO
2007
Springer
186views Optimization» more  GECCO 2007»
13 years 11 months ago
Evolving controllers for simulated car racing using object oriented genetic programming
Several different controller representations are compared on a non-trivial problem in simulated car racing, with respect to learning speed and final fitness. The controller rep...
Alexandros Agapitos, Julian Togelius, Simon M. Luc...