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» Learning to Race: Experiments with a Simulated Race Car
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CEC
2010
IEEE
13 years 7 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...
PPSN
2004
Springer
13 years 11 months ago
Optimising the Performance of a Formula One Car Using a Genetic Algorithm
Formula One motor racing is a rich sport that spends millions on research and development of highly optimized cars. Here we describe the use of a genetic algorithm to optimize 66 s...
Krzysztof Wloch, Peter J. Bentley
GI
2007
Springer
14 years 6 days ago
MR Auto Racing Mixed Reality Game for Public Installation
: Mixed Reality Auto Racing is game for two to four players. The track is built from tangible objects (e. g. little cardboard houses) by the players and can be changed and rebuilt ...
Daniel Cermak-Sassenrath
WWW
2003
ACM
14 years 6 months ago
Automatic Profile Generation in eRACE
In this paper, we describe the design of a profile generator toolkit, which aims to automatically create realistic user profiles for a mobile personalized portal service. These pr...
Christiana Christophi, Marios D. Dikaiakos
CEC
2010
IEEE
13 years 7 months ago
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi