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» Learning when to stop thinking and do something!
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ICML
2009
IEEE
14 years 5 months ago
Learning when to stop thinking and do something!
An anytime algorithm is capable of returning a response to the given task at essentially any time; typically the quality of the response improves as the time increases. Here, we c...
Barnabás Póczos, Csaba Szepesv&aacut...
CCR
2008
92views more  CCR 2008»
13 years 4 months ago
You must be joking...: interview this
The goal of this column this time was to address major scientific issues and propose novel scientific methods for doing the same thing under different names. However, it turned ou...
Michalis Faloutsos
ACMDIS
2006
ACM
13 years 10 months ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
CSE
2009
IEEE
13 years 11 months ago
Davis Social Links or: How I Learned to Stop Worrying and Love the Net
—When the Internet was conceived, its fundamental operation was envisioned to be point-to-point communication allowing anybody to talk directly to anybody. With its increasing su...
Matt Spear, Xiaoming Lu, Shyhtsun Felix Wu
EICS
2009
ACM
13 years 11 months ago
A bisimulation-based approach to the analysis of human-computer interaction
This paper discusses the use of formal methods for analysing human-computer interaction. We focus on the mode confusion problem that arises whenever the user thinks that the syste...
Sébastien Combéfis, Charles Pecheur