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» Learning when to stop thinking and do something!
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IWC
2006
62views more  IWC 2006»
13 years 5 months ago
Clover: Connecting technology and character education using personally-constructed animated vignettes
Schools are increasingly integrating character education to facilitate improved moral thinking and pro social behavior among students. An effective method for delivering character...
Brian P. Bailey, Sharon Tettegah, Terry J. Bradley
VL
2008
IEEE
122views Visual Languages» more  VL 2008»
13 years 11 months ago
Designers' natural descriptions of interactive behaviors
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Sun Young Park, Brad A. Myers, Andrew J. Ko
ACMACE
2009
ACM
13 years 10 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
STORYTELLING
2005
Springer
13 years 10 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
AI
2008
Springer
13 years 5 months ago
The well-designed child
This article is inspired by recent psychological studies confirming that a child is not born a blank slate but has important innate capabilities. An important part of the "le...
John McCarthy