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» Level-of-detail volume rendering via 3D textures
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VVS
2000
IEEE
156views Visualization» more  VVS 2000»
13 years 9 months ago
Level-of-detail volume rendering via 3D textures
Manfred Weiler, Rüdiger Westermann, Charles D...
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 9 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
CGI
2004
IEEE
13 years 8 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
VISUALIZATION
2003
IEEE
13 years 10 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
VISUALIZATION
1997
IEEE
13 years 9 months ago
Strategies for effectively visualizing 3D flow with volume LIC
This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the dis...
Victoria Interrante, Chester Grosch