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» Level-of-detail volume rendering via 3D textures
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TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 7 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...
CVPR
2009
IEEE
14 years 4 days ago
Automatic fetal face detection from ultrasound volumes via learning 3D and 2D information
3D ultrasound imaging has been increasingly used in clinics for fetal examination. However, manually searching for the optimal view of the fetal face in 3D ultrasound volumes is c...
Shaolei Feng, Shaohua Kevin Zhou, Sara Good, Dorin...
HAPTICS
2007
IEEE
13 years 11 months ago
Design and Psychophysical Study of Volume Compression for Haptic Rendering
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
13 years 8 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
TVCG
2002
156views more  TVCG 2002»
13 years 5 months ago
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar vol...
Eric B. Lum, Kwan-Liu Ma, John Clyne