This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
We describe a novel device that can be used as a 2.5D
“scanner” for acquiring surface texture and shape. The device
consists of a slab of clear elastomer covered with a
refl...
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...