Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
We address the problem of 2D-3D pose estimation in difficult viewing conditions, such as low illumination, cluttered background, and large highlights and shadows that appear on t...
We present a recursive algorithm for 3D surface reconstruction based on Photometric Stereo in the presence of highlights, and self and cast shadows. We assume that the surface re...
In this paper, we present a shadow removal technique which effectively eliminates a human shadow cast from an unknown direction of light source. A multi-cue shadow descriptor is p...
We present a novel technique, termed attached shadow coding, for estimating surface normals from shadows when the reflectance and lighting conditions are unknown. Our key idea is ...