Sciweavers

13 search results - page 1 / 3
» Line drawing in virtual reality using a game pad
Sort
View
AUIC
2006
IEEE
13 years 10 months ago
Line drawing in virtual reality using a game pad
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Henry Gardner, Duan Lifeng, Qing Wang, Guyin Zhou
HAPTICS
2009
IEEE
13 years 11 months ago
ShiverPad: A device capable of controlling shear force on a bare finger
We discuss the theory, design, and performance of a flat-panel tactile display capable of controlling shear force on a finger. In previous research a TPaD variable friction devi...
Erik C. Chubb, J. Edward Colgate, Michael A. Peshk...
ISVC
2009
Springer
13 years 11 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
MM
2004
ACM
160views Multimedia» more  MM 2004»
13 years 10 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
AFRIGRAPH
2009
ACM
13 years 8 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage