We describe a new and simple method for constructing binary space partitions in arbitrary dimensions. We also introduce the concept of uncluttered scenes, which are scenes with a ...
We consider the problem of constructing binary space partitions for the set P of d-dimensional objects in d-dimensional space. There are several classes of objects defined for su...
We show how any BSP tree TP for the endpoints of a set of n disjoint segments in the plane can be used to obtain a BSP tree of size O(n · depth(TP )) for the segments themselves, ...
In recent years realistic input models for geometric algorithms have been studied. The most important models introduced are fatness, low density, unclutteredness, and small simple...
Mark de Berg, Haggai David, Matthew J. Katz, Mark ...
Efficient isosurface extraction from large volume data sets requires special algorithms and data structures. Such algorithms typically either use a hierarchical spatial subdivisio...