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» Linguistic antipatterns: what they are and how developers pe...
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EACL
2006
ACL Anthology
13 years 6 months ago
What's There to Talk About? A Multi-Modal Model of Referring Behavior in the Presence of Shared Visual Information
This paper describes the development of a rule-based computational model that describes how a feature-based representation of shared visual information combines with linguistic cu...
Darren Gergle
ACL
2012
11 years 7 months ago
You Had Me at Hello: How Phrasing Affects Memorability
Understanding the ways in which information achieves widespread public awareness is a research question of significant interest. We consider whether, and how, the way in which th...
Cristian Danescu-Niculescu-Mizil, Justin Cheng, Jo...
FUNGAMES
2008
13 years 5 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
AI
2008
Springer
13 years 4 months ago
The well-designed child
This article is inspired by recent psychological studies confirming that a child is not born a blank slate but has important innate capabilities. An important part of the "le...
John McCarthy
DEBU
2008
71views more  DEBU 2008»
13 years 4 months ago
User Experiences and Impressions of Recommenders in Complex Information Environments
We studied how actual users find items of interest in today's complex, recommender-rich information environments, what role recommenders play in it, and if recommenders incre...
Juha Leino, Kari-Jouko Räihä