Sciweavers

5 search results - page 1 / 1
» Link Reversal: How to Play Better to Work Less
Sort
View
ALGOSENSORS
2009
Springer
13 years 11 months ago
Link Reversal: How to Play Better to Work Less
Sensor networks, with their ad hoc deployments, node mobility, and wireless communication, pose serious challenges for developing provably correct and efficient applications. A po...
Bernadette Charron-Bost, Jennifer L. Welch, Josef ...
GROUP
2007
ACM
13 years 8 months ago
Privacy in the open: how attention mediates awareness and privacy in open-plan offices
The tension between privacy and awareness has been a persistent difficulty in distributed environments that support opportunistic and informal interaction. For example, many aware...
Jeremy P. Birnholtz, Carl Gutwin, Kirstie Hawkey
CIG
2005
IEEE
13 years 10 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
EUSFLAT
2009
162views Fuzzy Logic» more  EUSFLAT 2009»
13 years 2 months ago
Early Start Can Inhibit Learning: Towards A New Explanation
The age at which we teach different topics change. If it turns out that students do not learn, say, reading by the time they should, a natural idea is to start teaching them earlie...
Olga Kosheleva
AIED
2009
Springer
13 years 2 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones