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DSRT
2004
IEEE
13 years 9 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
IJWIN
2002
154views more  IJWIN 2002»
13 years 5 months ago
Connection Admission Control for PCS-to-Internet Protocol Internetworking
This paper studies the connection admission control for PCS-to-Internet protocol internetworking. In order to provide QoS to the Internet and avoid scalability problems, several re...
Fei Yu, Victor C. M. Leung
BROADNETS
2006
IEEE
13 years 9 months ago
SMART: An Optical Infrastructure for Future Internet
A new scalable optical network infrastructure SMART is proposed based on light-trails and hypernetwork architecture. The underlying physical network of SMART is a reconfigurable WD...
Si-Qing Zheng, Ashwin Gumaste
DSN
2004
IEEE
13 years 9 months ago
HOURS: Achieving DoS Resilience in an Open Service Hierarchy
Hierarchical systems have been widely used to provide scalable distributed services in the Internet. Unfortunately, such a service hierarchy is vulnerable to DoS attacks. This pap...
Hao Yang, Haiyun Luo, Yi Yang, Songwu Lu, Lixia Zh...
ICPADS
2006
IEEE
13 years 11 months ago
XYZ: A Scalable, Partially Centralized Lookup Service for Large-Scale Peer-to-Peer Systems
Peer-to-Peer (P2P) systems are characterized by direct access between peer computers, rather than through a centralized server. File sharing is the dominant P2P application on the...
Jianying Zhang, Jie Wu