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CORR
2011
Springer
164views Education» more  CORR 2011»
12 years 8 months ago
Lipschitz Games
The Lipschitz constant of a finite normal–form game is the maximal change in some player’s payoff when a single opponent changes his strategy. We prove that games with small ...
Yaron Azrieli, Eran Shmaya
FOCS
2007
IEEE
13 years 11 months ago
Computing Equilibria in Anonymous Games
We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentia...
Constantinos Daskalakis, Christos H. Papadimitriou
TCIAIG
2010
12 years 11 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
ECCC
2006
218views more  ECCC 2006»
13 years 4 months ago
Efficient Algorithms for Online Game Playing and Universal Portfolio Management
We introduce a new algorithm and a new analysis technique that is applicable to a variety of online optimization scenarios, including regret minimization for Lipschitz regret func...
Amit Agarwal, Elad Hazan
CVPR
2012
IEEE
11 years 7 months ago
A game-theoretic approach to deformable shape matching
We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment p...
Emanuele Rodolà, Alexander M. Bronstein, An...